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1. Identity statement
Reference TypeConference Paper (Conference Proceedings)
Sitesibgrapi.sid.inpe.br
Holder Codeibi 8JMKD3MGPEW34M/46T9EHH
Identifier8JMKD3MGPBW34M/3897BL2
Repositorysid.inpe.br/sibgrapi/2010/09.15.18.18
Last Update2010:09.15.18.18.28 (UTC) administrator
Metadata Repositorysid.inpe.br/sibgrapi/2010/09.15.18.18.29
Metadata Last Update2022:06.14.00.07.03 (UTC) administrator
DOI10.1109/SIBGRAPI.2010.28
Citation KeyCelesAbra:2010:TeWiRe
TitleTexture-based wireframe rendering
FormatPrinted, On-line.
Year2010
Access Date2024, Apr. 30
Number of Files1
Size8162 KiB
2. Context
Author1 Celes, Waldemar
2 Abraham, Frederico
Affiliation1 Tecgraf - Computer Science Department, PUC-Rio
2 Tecgraf - Computer Science Department, PUC-Rio
EditorBellon, Olga
Esperança, Claudio
e-Mail Addressceles@inf.puc-rio.br
Conference NameConference on Graphics, Patterns and Images, 23 (SIBGRAPI)
Conference LocationGramado, RS, Brazil
Date30 Aug.-3 Sep. 2010
PublisherIEEE Computer Society
Publisher CityLos Alamitos
Book TitleProceedings
Tertiary TypeFull Paper
History (UTC)2010-10-01 04:19:39 :: celes@inf.puc-rio.br -> administrator :: 2010
2022-06-14 00:07:03 :: administrator -> :: 2010
3. Content and structure
Is the master or a copy?is the master
Content Stagecompleted
Transferable1
Version Typefinaldraft
Keywordswireframe rendering
antialiased lines
mipmapping
geometry shader
AbstractThis paper revisits the problem of wireframe rendering, which, at first, appears to be an easily solved problem. However, the conventional solution is inefficient and does not result in high-quality images. Recently, graphics hardware programming has been employed to achieve high-quality solid line rendering. In this paper, we present a simpler and faster technique for wireframe rendering based on texture mapping. Our technique does not require (but can benefit from) graphics hardware programming and thus can be easily integrated to existing rendering engines, while resulting in accurate, high-quality, antialiased, and still versatile, wireframe drawing.
Arrangement 1urlib.net > SDLA > Fonds > SIBGRAPI 2010 > Texture-based wireframe rendering
Arrangement 2urlib.net > SDLA > Fonds > Full Index > Texture-based wireframe rendering
doc Directory Contentaccess
source Directory Contentthere are no files
agreement Directory Contentthere are no files
4. Conditions of access and use
data URLhttp://urlib.net/ibi/8JMKD3MGPBW34M/3897BL2
zipped data URLhttp://urlib.net/zip/8JMKD3MGPBW34M/3897BL2
Languageen
Target Filetexture-based_wireframe_rendering.pdf
User Groupceles@inf.puc-rio.br
Visibilityshown
5. Allied materials
Next Higher Units8JMKD3MGPEW34M/46SJT6B
8JMKD3MGPEW34M/4742MCS
Citing Item Listsid.inpe.br/sibgrapi/2022/05.14.20.21 4
Host Collectionsid.inpe.br/banon/2001/03.30.15.38
6. Notes
Empty Fieldsarchivingpolicy archivist area callnumber contenttype copyholder copyright creatorhistory descriptionlevel dissemination documentstage edition electronicmailaddress group isbn issn label lineage mark mirrorrepository nextedition notes numberofvolumes orcid organization pages parameterlist parentrepositories previousedition previouslowerunit progress project readergroup readpermission resumeid rightsholder schedulinginformation secondarydate secondarykey secondarymark secondarytype serieseditor session shorttitle sponsor subject tertiarymark type url volume


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