1. Identity statement | |
Reference Type | Conference Paper (Conference Proceedings) |
Site | sibgrapi.sid.inpe.br |
Holder Code | ibi 8JMKD3MGPEW34M/46T9EHH |
Identifier | 8JMKD3MGPBW34M/3897BL2 |
Repository | sid.inpe.br/sibgrapi/2010/09.15.18.18 |
Last Update | 2010:09.15.18.18.28 (UTC) administrator |
Metadata Repository | sid.inpe.br/sibgrapi/2010/09.15.18.18.29 |
Metadata Last Update | 2022:06.14.00.07.03 (UTC) administrator |
DOI | 10.1109/SIBGRAPI.2010.28 |
Citation Key | CelesAbra:2010:TeWiRe |
Title | Texture-based wireframe rendering |
Format | Printed, On-line. |
Year | 2010 |
Access Date | 2024, Apr. 30 |
Number of Files | 1 |
Size | 8162 KiB |
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2. Context | |
Author | 1 Celes, Waldemar 2 Abraham, Frederico |
Affiliation | 1 Tecgraf - Computer Science Department, PUC-Rio 2 Tecgraf - Computer Science Department, PUC-Rio |
Editor | Bellon, Olga Esperança, Claudio |
e-Mail Address | celes@inf.puc-rio.br |
Conference Name | Conference on Graphics, Patterns and Images, 23 (SIBGRAPI) |
Conference Location | Gramado, RS, Brazil |
Date | 30 Aug.-3 Sep. 2010 |
Publisher | IEEE Computer Society |
Publisher City | Los Alamitos |
Book Title | Proceedings |
Tertiary Type | Full Paper |
History (UTC) | 2010-10-01 04:19:39 :: celes@inf.puc-rio.br -> administrator :: 2010 2022-06-14 00:07:03 :: administrator -> :: 2010 |
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3. Content and structure | |
Is the master or a copy? | is the master |
Content Stage | completed |
Transferable | 1 |
Version Type | finaldraft |
Keywords | wireframe rendering antialiased lines mipmapping geometry shader |
Abstract | This paper revisits the problem of wireframe rendering, which, at first, appears to be an easily solved problem. However, the conventional solution is inefficient and does not result in high-quality images. Recently, graphics hardware programming has been employed to achieve high-quality solid line rendering. In this paper, we present a simpler and faster technique for wireframe rendering based on texture mapping. Our technique does not require (but can benefit from) graphics hardware programming and thus can be easily integrated to existing rendering engines, while resulting in accurate, high-quality, antialiased, and still versatile, wireframe drawing. |
Arrangement 1 | urlib.net > SDLA > Fonds > SIBGRAPI 2010 > Texture-based wireframe rendering |
Arrangement 2 | urlib.net > SDLA > Fonds > Full Index > Texture-based wireframe rendering |
doc Directory Content | access |
source Directory Content | there are no files |
agreement Directory Content | there are no files |
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4. Conditions of access and use | |
data URL | http://urlib.net/ibi/8JMKD3MGPBW34M/3897BL2 |
zipped data URL | http://urlib.net/zip/8JMKD3MGPBW34M/3897BL2 |
Language | en |
Target File | texture-based_wireframe_rendering.pdf |
User Group | celes@inf.puc-rio.br |
Visibility | shown |
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5. Allied materials | |
Next Higher Units | 8JMKD3MGPEW34M/46SJT6B 8JMKD3MGPEW34M/4742MCS |
Citing Item List | sid.inpe.br/sibgrapi/2022/05.14.20.21 4 |
Host Collection | sid.inpe.br/banon/2001/03.30.15.38 |
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6. Notes | |
Empty Fields | archivingpolicy archivist area callnumber contenttype copyholder copyright creatorhistory descriptionlevel dissemination documentstage edition electronicmailaddress group isbn issn label lineage mark mirrorrepository nextedition notes numberofvolumes orcid organization pages parameterlist parentrepositories previousedition previouslowerunit progress project readergroup readpermission resumeid rightsholder schedulinginformation secondarydate secondarykey secondarymark secondarytype serieseditor session shorttitle sponsor subject tertiarymark type url volume |
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